Tuesday, September 19, 2017

CK2+ Hungary

Post 1 - Originally published on Google+ on 2017-08-04 10:56:42 UTC

Hungary: Part 01: 1000-1008: The Old Ways

Back when CK2 was 1.x I played CK2+ mod a lot. I got annoyed with it at some point, but let's give it another try. Initially playing with none of my usual fixes, but I might reapply them mid-campaign.

Goal is to create an empire for myself and reunify Christianity after the inevitable schism.

It's amazing how nerfed everything is:
• no de jure CB until medium crown authority
• no holy war CB until 100 piety and then only every 5 years
• no tributary CB (there's tributary threat decision)
• no demand conversion

I did some raiding, joined Hermetic Society, and got my piety wrecked so hard holy wars were completely impossible. On the other hand going back to Tengri was now an option! That doesn't change my long term plans to unify Christianity, it's just going to take a bit longer.

Apparently one thing the mod didn't nerf - and in fact made a lot stronger - are pagan CBs, so I used them to conquer Croatia, two Serbian dukes, and I'd get Transylvania if it wasn't half occupied in other wars.

My wife cheated on me, so I divorced her and married one of my concubines instead. I even got attacked by her lover and wounded when I confronted them.

Still only one daughter and no sons. Weirdly I'm at agnatic seniority, so my cousin will inherit. Another cousin worshiped pagan demons cult, got caught, and imprisoned, and eventually sacrificed to ancestors.

I got that event for +1 learning for -50 piety, and I got ambitious by another event, so my skills got crazy high - from starting decent 9/90/12/4/15 to 14/13/17/14/36!

Romans got duchy of Jerusalem in a holy war unlocking jihads, but so far there haven't been any.

I mostly wanted to try 1000 start. It's not that different from 1066.

I had a choice of going high piety to get CB on Transylvania or going Tengri to get CBs on everyone.

Due to lack of demand conversion, realm is mixed Chalcedon / Tengri, but at least it's 90% Hungarian except for my claimant to Bohemia.

Post 2 - Originally published on Google+ on 2017-08-04 15:13:11 UTC

Hungary: Part 02: 1008-1019: The Great Schism

Sunni Umayyad caliph of Andalusia called a jihad for Ghana of all places. Shia Fatimid caliph called a jihad for Punjab. Both failed. Lack of interest in Jerusalem and Anatolia suggests they're rightfully afraid of emperor of the Romans.

In 1010 Christianity split, with very few outside Roman Empire taking Orthodox side.

I became Magus of Hermetic Society and wrote a Magnum Opus. With at one point 49 learning, I'm not just the most learned person in the world, possibly even in history of the world.

Roman Emperor decided to break alliance with me out of nowhere, and since vast majority of my peasants were Catholic, I agreed to a missionary's suggestion and got baptized second time.

By the way that bastard Roman Emperor is married to my sister, but he's celibate! He'd rather see his nephew inherit than do his duty with Odola! Well, at least his nephew will marry my daughter, so we might restore our good relations soon.

I got wounded second time, during a hunt. It even got infected. I'm not seeing any medical decisions or events. Are they missing?

Sweden was preparing invasion on me, but last minute it mysteriously disappeared.

I already miss abolish title CB. Blobs everywhere, and no good way to break them.

There are some tribal Baltic lands, but tribal to feudal conversion is very expensive in the mod, so no rush to get that - instead I just asked them to pay tribute.

Strategos of Athens is nephew of the emperor and the heir, so alliance will be reestablished when emperor dies.

No idea who the Qarmatians even are, but my genius wife is one. With Kiev and Georgia going Catholic, Orthodox is doing poorly.

Apparently any emperor can mend the schism, so if I want to do so, I'll need to create empire first. It's crazy expensive compared with my income.

Post 3 - Originally published on Google+ on 2017-08-05 11:36:42 UTC

Hungary: Part 03: 1019-1026: King Balint the Eagle

I got ambition to befriend the pope, and sent two of my daughters as wards to improve our relations. Then my popefriend died, and I became a drunkard in grief. Next pope of course hated me, as most popes do.

Chrisitanity kept fragmenting with France going Waldensian and Pechenegs going Iconoclast (for a generation).

At least Holy Romans convinced Sweden to go Catholic by armed persuation.

Heir to Roman Empire Pothos was betrothed to his 17 year older regent lowborn Demetra. Good for her, taking initiative like that! None of that worked anyway, as faction managed to remove both and install another family member.

And then at age of 51 I died, leaving the throne to somewhat distant relative Balint the Eagle (Istvan's cousin's son), who at 22 is the oldest living member of the dynasty.

Balint an 4/20/14/1/1 is good at nothing except fighting and maybe OK at administration. He's also follower of the old ways.

It's only appropriate - if drinking too much after his friend pope died killed Istvan, maybe the Old Gods wanted Hungary to return to the Old Faith?

CK2+ removes a lot of war stuff as obviously OP, but doesn't add new peace time mechanics, so it's not as exciting as it could be.

Post 4 - Originally published on Google+ on 2017-08-06 11:22:04 UTC

Hungary: Part 04: 1026-1033: The Great Invasion

The rightful Emperor of the Romans Romanos, who also happened to be married to late king Istvan's daughter Erika, got overthrown by his younger brother Gennadios.

This was unacceptable! To respect memory of king Istvan, Gannadios needs to be punished!

I thought I'd get some mercs for it, but like everything else they got nerfed. What about marriage alliances? Nope, all the best candidates have this bullshit unexplained "no because political concerns" modifier that plagued the game since its inception.

Well, I gathered allies:

• my 22k troops
• Shia Fatimid Caliph of Egypt - 28k troops - it took 200 gold, and level-3 lance The Piercer
• King Aethelraed of England - 34k troops - took serious money
• King Alfonso of Leon - 15k troops - took Saint's Fingerbone and serious money
• King Marmure Macr Ailpin of Scotland - took serious money and engraved sword
• Shan Suren the Hammer of Persia - 7k troops - he overthrew Seljuk Turks
• my 3 Baltic tributaries with about 1k each

Against Gennadios' 20k.

It might seem like an overkill, but it's one of those wars where 100% warscore means little and I need to occupy what I want to take.

During the war my alliances with Leon, England, and Egypt ended. This shit was always in the game, but Reaper's Due made it really really annoying.

My vassals were super bitchy as well, and even sent me ultimatum for one of my counties, which I actually accepted since I was about to get a lot of new ones.

In final days of the invasion I even agreed to convert to Catholic as most of my vassals are Catholic.

Apparently there's just one problem here with my plan to mend the schism:

• taking Constantinople in invasion made Ecumenical Patriarch unlanded and destroyed the title
• it's impossible to mend the schism unless Pope and Ecumenical Patriarch both exists - in vanilla these titles persist even unlanded, but apparently not here
• I think I need to be Orthodox to recreate Patriarchy

So basically I need to usurp Byzantine Empire and go Orthodox if I want to mend the damn schism. Or do some serious schenanigans.

Fully occupying everything was long and painful. Greece as target doesn't need to be occupied, I'll get unoccupied counties in Greece as vassals.

It took some debugging to figure out, but apparently the only way to mend the schism involves usurping the title of Roman Empire on the way.

Either that or returning Constantinople to some emperor-tier Orthodox character to recreate Ecumetical Patriarch, but then it might get destroyed somehow anyway. Oh well, every game turns into Roman Empire game I guess.

Post 5 - Originally published on Google+ on 2017-08-07 15:06:14 UTC

Hungary: Part 05: 1033-1038: Emperor of the Romans

Handing out titles was fairly tedious, and the whole transition also ran into a bunch of bugs with me somehow becoming "antipope" to the Ecumenical Patriarch, so I had to fix a few things by console.

The game also bugged out and decided to consider everybody my ally. Restart fixed it briefly, but I got it the second time, with everybody joining most ridiculous wars.

I tried to be serious about my new faith - I restored ecumenical patriarchate, gave patriarchs of Jerusalem and Antioch a duchy worth of lands each, joined Community of Saint Basil, and got second coronation ceremony by Ecumenical Patriarch. When I found myself at peace I even went on a pilgrimage to Jerusalem.

Giving out titles I prioritized my extended family, and embrace multiculturalism, so in the end we have:

• Hungarians of all faiths
• Orthodox Greeks - including former emperor Romanos Makedon
• Catholic Czech Premyslids
• Orthodox Serbian merchant republic (and two more merchant republics coming)
• two patriarch-held duchies
• late king Istvans' Qarmatian Bedouin wife holding one county
• subjugated Paulician Armenians, Orthodox Longobards, Wallachians, Pechenegs, Croatians, and who knows what else

As long as they don't rebel, it will be fine.

The mod apparently has imperial decadence mechanic, which stands at 29%, which every % causing penalties. The "easy" solution to it is winning holy and de jure war, so I might just as well do so! Unfortunately unlike vanilla Muslim decadence, every won war reduces it by only 1%. 11 wars later I got it down to 18%.

The mod also has naval attrition, which I instantly disabled, as that leads to much more tedious microing of armies than I can deal with.

Pope declared successful crusade for Sicily against some minor Sunni emir, which makes more sense than caliphs' failed jihads against Punjab and Ghana.


We're falling? This is some ridiculous slander! Jerusalem is in good Christian hands for first time in centuries. Meanwhile in the West France is ruled by Waldensian king, how about you do something about that?

Somehow Sicily became independent and switched Shia to Sunni, becoming easy target, so pope's silliness paid off. I doubt he'd be able to win against the caliph.

I tried to cleanup borders a bit, but Khazaria war bugged out and one of counties in target duchy wasn't transferred to me.

Vanilla-levels attrition in Syrian deserts were really brutal. I played with attrition modded down to sensible levels last few times, so this is weird.

At one point sultan of Syria tried to ambushed my attritioned army, so I disbanded them in enemy territory (losing half) and reraised, just to not give them free warscore.

Post 6 - Originally published on Google+ on 2017-08-07 19:42:47 UTC

Hungary: Part 06: 1038-1047: War For Saxony

I held a grand tournament to reduce imperial decadence even more. A bunch of people got maimed, somehow that help bureaucracy work more efficiently.

Fake Roman Empire to the West needed dismantling, so I decided to help Buchard Billung, who convincingly argued that he's the rightful king of Saxony. Him accepting Orthodox faith was a good argument as well.

Unfortunately just 3 years later fake Roman Emperor attacked Saxony with another claimant - and because Saxony is he jure Fake Roman Empire, mod allowed him to be his vassal ignoring the general rule against it. I even joined Saxony's war, but before I could ship my troops he got captured and surrendered.

That feels like some serious bullshit. If all Fake Roman Emperor needs to reverse my progress is one lucky battle, and that's my best CB, what can I even do? There's a lot of hoops needed to do even one duchy at a time.

Fatimid line of Shia Caliph died out, replaced by Rassid line, supposedly distant descendants of caliph Ali. I had to show the new caliphs who's really in charge, so I moved one duchy closer to Alexandria.

The Community of Saint Basil quests turned dark, as I attempted to steal an icon, got caught, and killed the witness to escape.

I got attacked by adventurer with 74k attrition-troop troops. Seriously mod? It wasn't too bad, but mostly because I disabled naval attrition earlier.

I managed to reach the ends of Imperial Subjugation CB, getting crusader king of Sicily as a vassal. Not sure why I can't subjugate those last 2 OPM dukes in de jure Sicily, maybe because they have titular republic titles?

I'm not sure what to do next. There's really shortage of ways to mess with other countries.

God welcomed the new caliph with a plague.

Turns out I was wrong and I had to bribe witness with buckets of money later.

Post 7 - Originally published on Google+ on 2017-08-08 09:48:01 UTC

Hungary: Part 07: 1047: Irge the Wolf

So I thought about alternative ways to mess up with the Fake Roman Empire. I did some testing, had a fancy plan, but it turns out my testing was faulty.

Just as "Byzantine Empire" is religion-locked to Orthodox (or heresy; or Chalcedonian pre-schism), "Holy Roman Empire" is religion-locked to Catholic (or heresy; or Chalcedonian pre-schism).

I initially thought these empires would just use cosmetic tags, but they don't - they're brand new empires, and come with zero de jure territory. So if I force them to become simply Germany, then I can break them down into pieces without any risk of reassembly.

In tests there wasn't even a popup asking to convert, which was the key to the plan, but it was actually because character I tested on was zealous - and my original plan wouldn't have worked (depending on AI random choices).

So I invited two male claimants, and tried to convince them to convert, but neither bought it, mostly due to maxed out religious authority of the Catholics.

Then I found Irge the Wolf - a Khazar Jewish women with weak claim. Previous Fake Roman Emperor sent his daughter to marry Khazar khagan. She was just what the Germans needed - cruel lunatic drunkard with depression and great pox. I'm not even sure why I could press her claim since it was agnatic, and you can't press female claimants on agnatic titles, but maybe agnatic elective allows that?

I couldn't just wait with such opportunity, even if truce breaking cost me half my prestige, -5 diplomacy for 10 years, and -25 with all Christian rulers.

I captured Fake Roman Emperor in a big battle, got Irge on the throne, and instead of flipping to Germany as in my tests, the whole empire just evaporated with her keeping just one county. WTF?

OK, so back to more tests:
• any non-zealous pagan or Christian claimant will get popup asking to go Catholic, so the war would probably be futile
• zealous claimant wouldn't get a popup, but there's no way I'd be able to convert them to Orthodox
• so I didn't know it, but I had to find someone who was naturally either non-Christian non-Jewish (like Igre), or non-Catholic and zealous, or hope they'll choose the right option (content characters are more likely to do so)

And when they don't convert:
• if claimant is German culture, of any non-Catholic religion, it leads to Germany (what I thought would happen)
• if claimant is not German but male, it leads to custom empire based on capital (like for example Franconia)
• if claimant is Khazar, Jewish, and female, somehow the whole thing imploded.

I'm not even sure why. The files say nothing about gender requirements. It seems like a serious case of mod trying way too hard, and messing up worse than vanilla. Oh well, I'll take it.

Former emperor is Grand Duke of Swabia in own name (agnatic gavelkind, Ludolfinger).
There's also:
• Archduke of Austria (agnatic elective, Ludolfinger)
• Grand Duke of Tuscany (agnatic-cognatic primo, di Canossa)
• Grand Duke of Saxony (agnatic primo, Billung)
• king of Arles (agnatic primo, Welf)
• and Shiltanah Irge the Wolf (confused by what just happened)

Post 8 - Originally published on Google+ on 2017-08-08 17:48:50 UTC

Hungary: Part 08: 1047-1057: The Great Schism Mended

The mod really needs some kind of icon for characters who are "busy", as that blocks half the interactions, and everybody's busy all the damn time! Also it should say why someone is busy, because most of the time I have no idea whatsoever.

Irge lost her throne is less than a year. There really needs to be some mechanics to prevent usurpers from losing their titles immediately. The mod actually prevents any war by or against crusader kings for 10 years for that reason.

Grand dukes and archdukes soon named themselves kings. I tried to have good relations with all of them, but that was not to be.

I allied Hermann of Saxony who replaced my claimant Buchard. King of Swabia Otto - same one who installed Hermann before - decided to attack him, and I had to defend Hermann now. They white peaced, and soon Hermann got overthrown by faction who installed Bernhard.

Otto instantly declared war on Bernhard, so I had to ally Bernhard and this time help him win, making Otto lose his claims.

I ended up in an alliance with Saxony and Austria, non-aggression pact with Arles.

I fabricated very expensive claim on Latium and setup a patriarch there too. The only patriach without own duchy is one of Constantinople, for obvious reasons.

I did another fabrication on Venice, framed king of Sicily for treason to get his title and press remaining county claims. Erika, former Roman basilissa, asked me to press her claim on duchy of Verona, and I can't refuse my family.

Rassid caliph called a jihad on Jerusalem against me. I responded by another round of cleanup against Sunni and Shia minors and even captured one of Swords of Mohammad. Then I took advantage of rebellions against the caliph and high caliph mortality to seize most of North African coast.

This meant I could finally call a general council of the church to settle the differences between Latin and Greek Rites.

Most rulers converted, and among the peasants the ratio is 542 to 129, as well as 44 counties with peasants believing in more exotic variants.

Another crazy big adventurer. My army is as big as supply limit allows, and there's no province with higher supply limit anywhere.

Before the council Pope had 3x as many followers as the Patriarchs. Even within the Roman Empire it was about even split.

There are still many heretics left and we'll have to deal with them. Not sure what I should do with East African Copts - lack of Suez Canal makes it fairly difficult.

Post 9 - Originally published on Google+ on 2017-08-09 12:51:43 UTC

Hungary: Part 09: 1057-1066: 66 Year Prequel

New Shia caliphal dynasty happened, splitting Egypt and Arabia, and getting both pushed even further.

Uncle of Sunni Umayyad caliph of Andalusia was willing to accept Jesus, so I pressed his claim. It wouldn't break the caliphate, but it would mess with them a bit. It doesn't look like he's going to last long.

My son got claim on Ireland, which I tried pressing, but by the time my ships arrived he unfortunately died. Somehow I inherited that claim, and could press it later. I wasn't too sure about it, but since queen of Ireland was a heretic, it had to be done.

Succession was a controversial matter.
• For seniority, two oldest dynasty members were Abel, a Czech Catholic, and a kinslayer known as "Tamas, Son of Lucifer"
• 1st son son Gergely died in suspicious circumstances
• 2nd son Vaszoly was blinded zealous Tengri
• 3rd son Tascony was zealous Catholic
• 4th son Bonuslo was a Greek, and -10 tyrant (which is a stupid modifier, and vanilla system where it's applies to your vassals at a time for stort time not to everybody forever is way better)
• 5th son Imre, born in purple, died in battle
• 6th son Tvrdoslav was a bastard and raised as a Croatian

Not like my nephews where that much better. My best of available choices is content of all things.

Oh and speaking of stupid things the mod does, mending the schism doesn't make holy orders join the parent religion.

Post 10 - Originally published on Google+ on 2017-08-09 16:23:19 UTC

Hungary: Part 10: 1066-1070: Emperor Boldizsar

Emperor Balint the Saint died natural death at age of 67. In his last days he led campaigns in Ireland, France, and Caucasus; as well as fighting adventurer invasion.

Disappointed by his sons, he nominated his nephew Boldizsar as despot and his heir. Boldizsar at 7/9/12/6/8 might not be the most amazing option, but the alternatives were: Tengri, Greek, bastard, or children.

Kingdom of Hungary by laws of agnatic seniority fell to oldest male member of Arpad dynasty, who's unfortunately zealous Tengri.

Two Khazar counties were lost to the nomads.

Imperial decadence apparently increases every succession, and is now at 12, but it probably won't last too long.

So goals for now are:
• Restore borders of Justinian the Great - Italy, North Africa, and Spain
• Enforce (Council of) Chalcedon - merges Miaphysites - requires Aksum (Abyssinia) and Erchmiadzin (Armenia, just needs replacing my heretic vassal). Aksum is pretty far.
• Enforce (Council of) Ephesus - merges Nestorians - requires Baghdad (Mesopotamia) and Roudehen (Persia)
• Rename the Roman Empire to Roman Empire, unlocking new CBs - requires Genoa and Ferrara
• Remove Catholic kings - Azerbaijan, Leon, Norway, Pampalona, Wales
• remove Coptic kings - Abyssinia, Nubia
• Shockingly number of Catholic peasants actually increased since Council of Constantinople - not easily 100%able, but reduce their numbers
• remove both caliphates

Post 11 - Originally published on Google+ on 2017-08-10 23:20:59 UTC

Hungary: Part 11: 1070-1081: The Tengri Civil War

I deleted all the "character is busy" stuff from the mod, and everything is instantly much nicer.

After succession I noticed that there's holy war timer. It doesn't apply to rulers with very high piety, so emperor Balint the Saint never had to deal with it. After first batch of holy wars I got to that high piety level anyway, so I'll probably forget it until next succession.

Ecumenical Patriach officially declared Emperor Balint a Saint, in spite of Balint's policy of family before faith.

I did some minor holy warring and destroyed heretic kings of Pampalona and Wales. I convinced by Tengri son to go Orthodox, so now he's the heir - but I still went seduction focus for some backup sons. This time only seducing Orthodox Hungarian women.

I got attacked by a 72k adventurer. I got Brave staying to defend Constantinople from them.

I took part in the tournament, but didn't achieve much.

My cousin Vaszoly inherited Hungary as oldest dynasty member, and decided that this means he can restore the old ways. That was seriously too much so I revoked his kingdom title, and started proper religious unity enforcement, family or no family. This lead to 1.x style rebellion without temporary title.

Apparently whichever code the mod resurrected for that is totally broken, and basically my occupations count for nothing while theirs count for a shitton (like about 0.5% vs 6% per barony). Battles counted for very little as well, and there was no ticking warscore either way. I was halfway through fully sieging every rebel holding when I captured rebellion leader in a battle.

It's so broken winning the war won't even imprison traitors.

Somehow Orthodox sultan of Andalusia managed to crush rebels, peasants, and adventurers, and stay on the throne. Sadly his heir is Sunni, and I failed to convert him.

I have another civil war ahead, as there's a bunch of infidels left, led by patriarch of Jerusalem who somehow went Catholic.

And after all that I'm still somehow content.

That's a nasty doomstack marching from Kiev. Pretty much the only strategy against such is to rely on -99% warscore cap from sieges (introduced just a few patches ago).

Just letting them siege, unsiege when it's safe, and refuse battle until my troops slowly gather.

Without the cap the only way would be to gather everyone a year in advance. Of course it's not a problem in vanilla where adventurers are capped at 30k, which is not enough to assault everything they want.

Rebel rainbow. They weren't even that strong, they just ignored usual warscore rules.

Post 12 - Originally published on Google+ on 2017-08-11 22:17:32 UTC

Hungary: Part 12: 1081-1083: Child Emperor Gergely

Seniority succession system was more appropriate for our nomad past than for our civilized times, and it led to the civil war. Death of my only adult son to rabbies placed my Tengri cousin who caused this mess next in line, so I gathered all vassals and officially proclaimed primogeniture as succession system, no matter if the successor is underage.

All infidel direct vassals converted or surrendered their titles without a fight except for one rebellious count. There's still a handful on indirect vassals, but the empire is finally approaching religious unity.

I joined Hermetic Society to maybe challenge myself a bit.

I got into wars in Middle East, and I had enough ports on the other side of Sinai to reembark troops there. Not many yet.

And in the end, I got dysentery and died, leaving the empire to 10 year old son Gergely. Who's on etiquette focus, which is probably the worst possible of all.

If this damn game set me as guardian of all my children I could avoid this stupidity, but that was a minimod I wrote. Perhaps I should add it for the future.

Boldizsar ruled for just 13 years, half wasted fighting pagan rebels and adventurers, and his legacy is nowhere near as impressive as Balint the Saint's 37 year reign - it's mostly reforming the half pagan realm into something resembling the Orthodox empire it claims to be.

Indian Ocean fleet isn't huge and reembarkation is hassle, but it's much better than walking and makes the inevitable conquest of Mecca easy.

One of my vassals conquered that duchy on way to Mecca, I sent looters against caliph to become hostile and destroy caliph's army. It's pretty much my favourite cheesy trick.

I'm mostly angry at that etiquette focus. It feels like bad design that they can't be changed. And as usual regent is not who I've designated.

Both of these problems I fixed with my minimods.

Post 13 - Originally published on Google+ on 2017-08-12 12:21:43 UTC

Hungary: Part 13: 1083-1090: Council of Negev

I used console commands to replace etiquete focus with struggle (most of the damage has been done) and to try making my designated regent into a regent, but that fix no longer seems to work. Oh well, I guess I'll suffer 6 years of wrong regent.

For some reason my crown authority went from medium to low again without any message, and I can't even find event which does it in the files. Mod's transparency is overall awful.

Even more shitty was that mod decided to autoassign guardians for various children in my court, and a few flipped to Tengri.

Lombard-culture liberatian of Italy revolt revolted against Italian-culture kingdom of Tuscany, unlanded everyone there, so suddently I could invite newly unlanded claimant to Genoa and press his claim. Italy also bugged out a bit and bishops are now top tier in nearly every county.

After that it was two de jure county claims against France (55k troops) and Swabia (10k troops) and I could rename Roman Empire on my 16th birthday.

And I married princess Prissilla of Nubia, we became lovers, and I pressed her claim to Nubia. It won't do my dynasty much good as those barbarians sill use agnatic seniority.

Sunni Caliph declared war on me. Not a proper jihad, just some county claim on his courtier, presumably by favor.

As soon as I had a moment of peace I called ecumenical council of Negev to finally resolve issue of Nestorianism - lord mayor of Socotra, the only Nestorian ruler, didn't seem terribly moved by the council.

Heretic king of Azerbaijan lost his title while I was busy elsewhere, leaving just Leon and Norway/Denmark.

As for minor things, there's option after every rebellion to teach locals a lesson. That costs permanent stacking -10 tyrrany penalty, cruel, and wroth, for 50% chance of converting one province. Like wtf? Vanilla culture conversion is insanely slow, and mod nerfs it even harder.

Renaming (Eastern) Roman Empire to (Complete) Roman Empire mostly unlocks duchy-level CBs on Western Europe.

So many soldiers died in Persian to make this possible, and that one mayor and his peasants ignored the council anyway.

Post 14 - Originally published on Google+ on 2017-08-14 18:51:19 UTC

Hungary: Part 14: 1090-1099: Triumph of the True Faith

I pressed Orthodox claimants for Denmark, Abyssinia, and Arabia.

My claimant to Denmark decided to establish cadet branch of Arpad dynasty, whatever that means. I let him be independent in this remote cold place.

For Arabia, he was without living sons and with very old wife, so I tried to deal with this problem so he can remarry, but it didn't work, and somehow he was offended by my efforts.

Somehow an Orthodox king inherited Norway as well. Then Norway got lost to true faith, so I pressed another claimant.

That means Norway, Nubia, Abyssinia, Arabia, and Andalusia all have Orthodox rulers with infidel heirs. That's the most religiously unstable situation I've ever seen. It's going to be a bit of effort to keep those realms in true faith, but it's really inevitable.

In a crazy turn of events patriach of Antioch - who's religious head in his patriarchate - somehow got excommunicated. Guys, don't even try to setup another schism!

Rudolf Welf of Arles attacked me (presumably forced by favor), didn't have ransom ready when he got captured, so I got him stoned to death, and then his son Reinhard got hanged for good measure.

After that I got attacked by 3 other tiny AIs in a row. Like, what's up with that suddenly?

Well, I'd say the campaign is won:
• The Schism is mended (Copts will be included next generation)
• There are no heretic kings of any kind left (even if it will probably require a few more interventions to fix any future lapses)
• both caliphs are vassals of Orthodox kings
• Roman borders of Justinian the Great are restored (not counting some minor border gore)
• heretic peasants are mostly converted

Overall CK2+ mod impressions:
• I really like its empire/kingdom system, except locking titles to religions should probably be just cosmetic, as it leads to blow ups. No idea why I can usurp titles I can't hold, that's really weird.
The busy bug and HRE disappearance bugs were pretty major. There was also a bunch of minor issues.
• There's a lot of things which are really nontransparent and there's not even a wiki for them. Even reading files didn't help as they're much more complex than vanilla.
• New content like extra ambitions was nice, but there could really be even more of it
• Some things it nerfed really deserved it, but it's pretty random - some things like invasion CB really deserved a nerf (so it doesn't get anything outside target kingdom)
• Culture conversion, nearly nonexistent in vanilla, got nerfed even harder. Seriously?
• 1000 bookmark was just different enough from 1066 bookmark without being too extreme.

The whole cadet branch is silly, so I let him go in his tiny frozen kingdom.

Justinian would be proud.

Bonus Post 15 - CK2+ mod impressions from a quick Hungary into Roman Empire campaign - Originally posted reddit

I played a quick Hungary into Roman Empire campaign 1000-1099. I thought it would last longer, but got too powerful very quickly without even excessive cheese.

I played the mod ages ago, but it changed pretty much completely since then.

Here are some impressions and suggestions.

Empire system:

• I really like its empire/kingdom system, where nothing is de jure except two actually existing empires
• But please call it "Eastern Roman Empire" or something not the silly "Byzantine Empire", like seriously, the name hurts my eyes
• Hard religion-locking of empires leads to bugs.
• Creating kingdoms/empires and holding empires is highly restricted, but there's pretty much no limits to usurping whatever I feel like. Why should I be able to usurp something I can't hold, or usurp while at truce with holder, all at very low cost?
• I was saving buckets of money to turn Hungary into 3-kingdoms and then into custom empire, and then I noticed I can usurp Byzantine Empire just like that.

New content:
• 1000 bookmark was just different enough from 1066 bookmark without being too extreme. Amazing feature!
• New ambitions are definitely great.
• Ability to mend schism with Paulicians and Miaphysites is amazing!

• Mod nerfs so much, so it's really weird that it left the most overpowered invasion CB like in vanilla - it really ought to limit it to one de jure kingdom, not to everything occupied
• Demand conversion nerf was much needed, but it made it so hard to do "you convert, I press your claim to that kingdom" deal.
• As far as I can tell, massive plotting nerfs mean that even someone hated by literally everybody in the realm with 10000% plot power still has 50% chance of surviving, as there's only one try, and then if it gets revealed it's all over. This feels really silly.
• The whole eternal and inheritable tyrant / dishonorable system is really silly. Vanilla system where it only affects vassals at a time and everybody gets over it after a while is much better.
• I seriously disagree with naval attrition. It's just such a hassle to gather levies by land (supposedly next patch has rally points).
• Uncapped adventurers with 100k attrition-free troops are extremely silly. If it wasn't for 99% warscore cap without major battles there'd often be no way to win this, as they can assault 100% worth of provinces before you can even gather the troops - and naval attrition removes the most natural counter to them. If mod wants them uncapped they should suffer like half-attrition at least. (vanilla has hard 30k cap)

• There's this game breaking bug with everybody being busy all the time I mentioned before.
• I pressed Khazar princess (Jewish Tengri) claim to HRE, and it just disappeared, presumably due to some bug in scripts. Wouldn't cosmetic tags be enough to handle that? Or at least always make it turn into Germany regardless of controller's religion.
• When I was trying to revoke infidel titles I got those 1.x style revolts without temporary titles. It's OK, except it broke warscore from sieging. Like I got 0.5%/holding while they got 7%/holding.

• There's a big problem with mechanics not being transparent. Like I still have no idea why my crown authority went from medium to low every succession; or why I can ask for tribute only sometimes.
• I tried reading files, but they're much more complex than vanilla files, so it only sometimes answered my questions.
• There really ought to be some wiki for at least major mechanics.

• Vanilla cultures already convert way too slow, and mod decided to nerf that even harder. I really disagree with this. If cultures converted as slow as in the mod, Europe would be mostly Avars, Gepids, Pechenegs, Vandals, Goths, Wends etc. in 2017. I think I culture converted one province in a century. This needs huge increase (with game rules if necessary).
• Even worse, my vassals (including dynasty members) go native all the time. Big problem is that I can't ask them to appoint guardian and go heritage focus on their children even on best opinion - by the time they hit 6th birthday they instantly choose focus and guardian and their focus can't be changed later. As a result my dynasty was every possible culture in two generations.
• This could probably be helped if I could ask to assign guardian before 6th birthday (which is totally fine, just won't do anything until then), and also ask to change focus to heritage or faith (there's option like that in vanilla, what happened to it?).
• Mod has option to use this ridiculous EU4-style system of German and Italian microcultures. It's possible to turn it off, but some microculture characters still spawn. Probably missing events to clean this up.
• After unsuccessful peasant revolt there's option to try converting one province. 50% chance for one province, at cost of -10 eternal tyranny, cruel, wroth, and other penalties. Like that's a ridiculous rate.

Saturday, August 5, 2017

EU4 Yamana

Post 1 - Originally published on Google+ on 2017-07-14 03:30:07 UTC

Yamana: Part 01: 1444-1459: Conquest of West Japan

Shogunate of Japan has 25 daimyo vassals. I never played anywhere near it so picking Yamana, as my script says they have best ideas, and they're relatively strong with 4 provinces.

Tests show that Japan gets HRE-level AE, and daimyo vassals can join coalitions against each other. At least non-daimyo like Ming can't join such internal coalitions. And weirdly sengoku CB they get on each neighbouring daimyo gives 50% AE discount for claimed provinces. That was a thing for everyone once, right?

Also Japan lost its gold mine somehow and now only has one mountain. That doesn't seem accurate.

As everyone had CBs on everyone else, but you can't just call your allies into a clean multiside war, Japan turned into a total clusterfuck. Turns out I didn't need to worry about coalitions, as nobody was ever at peace long enough to join one. I didn't need to worry about rebels either - increasing autonomy, same religion, same culture group, was just enough.

I managed to conquer about 1/3 of Japan so far, and then I had to stop and dev push Suo for 75% of Renaissance, so I'm at 157 dev now. I couldn't really expand faster as I'm limited my paper mana, and I did a silly thing of focusing on sword mana early, something I regret already but can't cancel for 25 years.

Being one tech ahead of most of Japan and getting 100 tradition foreign general by event really helped me with my fights. As I was pretty poor I sold all my boats almost immediately, and that didn't really cause any problems with new silly strait mechanics. By EU3 mechanics that would be totally non-viable.

Number of daimyos rapidly fell down to 11, with multiway mostly overlapping alliance of me, Uesugi, Date, Satake, Toki, and Tsutsui winning most of our wars, and remaining minor daimyos not having long to live. I'm now sitting on very long truces, then again I'm really behind on paper mana as well.

Initially I was really confused as I don't know province names, I don't know daimyo names, and there's absolutely zero overlap between them - not like in Europe where at least Ulm is in Ulm. I even started campaign by drawing a bunch of diagrams. Fortunately the problem is rapidly solving itself.

Post 2 - Originally published on Google+ on 2017-07-14 05:43:45 UTC

Yamana: Part 02: 1459-1478: Unification of Japan

After minor daimyos got annexed our alliance fell apart, as AI just can't stop itself from picking a rival, even if the only possibilities are its allies. So instead of fighting whole East half of Japan at once, I could crush them separately.

After I conquered all the daimyo except the shogun and an OPM I had very long truces with, I had a quick final war and then I became one true empire of Japan, a good deal faster than I expected. I decided to switch from Yamano to Japanese ideas, so the whole "play daimyo with best ideas" thing got nowhere.

My ruler is shogun, the "emperor" still not showing up. I don't remember where, but I've once heard a story that the first Europeans to visit Japan translated emperor as "Japanese pope" and shogun as "Japanese king" or something like that. That sounds more accurate than current terminology that pretends "emperors" ever had any real power.

All the coring and stab hits cost me a ton of paper mana, so I'm two techs behind on tech, even after I spent buckets of bird and sword mana on getting Renaissance.

So now it's a question what to do next. I rivaled Korea as it was the only option and married Ming as I'm not going to fight them. I couldn't attack Ainu as I wasn't independent, but now it will be a quick cleanup.

I have zero ships but building up to my force limit now.

I can't take admin idea group right now, and mil ideas even with better aristocratic seem like a bit of a waste. Of dip ideas diplomatic/influence won't make much difference that far from Europe, I'm in no position to make any use of trade yet, so exploration is pretty much the only choice.

• take my rightful place as 6th great power already
• or become Ming's tributary (seems like they're not interested), then try to eat Korea and Ryukyu
• try to get colonialism institution
• maybe expand into Malacca - there's plenty of space for vassals to give my paper mana a break
• or settle New World via Kamchatka and Alaska
• ignore Ming and take Yeren horde, which isn't their tributary


Post 3 - Originally published on Google+ on 2017-07-14 17:42:14 UTC

Yamana: Part 03: 1478-1500: Birth of Colonialism

Colonialism spawning is per province that fullfil the criteria:
• old world province
• owner discovered new world
• connected to capital
• not 1 tile island (sorry Ryukyu)
• coastal
• capital or CoT or 12+ dev

So to increase my chances I spent a lot of sword and a bit of bird mana to get as many 12dev provinces as possible, and it paid off.

Ming rivalled me, and just to make sure I got the message took exploration ideas and sent colonists to Taiwan to compete with my colonists.

I cleaned up Ainu and Kamchatka tribals, allied Yeren (not sure if good idea, but I don't like having zero allies), and I've been sending colonists towards Indonesia.

Next step can be any of:
• fabricate some claims and invade Indonesia
• double war Ryukyu/Ming and Korea (for Jeju island), so I can simply win on sea without facing Ming's armies.
• send colonists to some worthless land in Alaska or Siberia


Post 4 - Originally published on Google+ on 2017-07-15 02:19:34 UTC

Yamana: Part 04: 1500-1516: Conquest of Indonesia

I decided to go exploration into expansion as my first two groups. Even with improved military ideas, it still feels like a waste. Next I'll probably take religious or admin or maybe trade.

I really didn't feel like fighting Ming - they built too many heavy ships, so I'd be spending huge amounts of money to compete with their 3x higher income (which doesn't even include tribute).

They decided to put their whole army on Taiwan with lovely 5% monthly attrition, so they had zero manpower and a ton of dead mercs. Right now Ming army is 60 mercs + 30 regulars. Nobody else even has 60 anything. People say HOI4 has retarded AI, but that's only because it can't loan and mercs like EU4 AI.

I sent an explorer to Siberia and then New World, but really the direction of colonization, diplovassalization, and war was Indonesia.

I setup 7 vassals - Siak, Sunda, and Pagarruyung by capture and release, Kutai by force, and Luwa, Buton, and Ternare by diplomacy. Then I fed them all the land I could to save some paper mana. Sadly I can't expand much further as Brunei and Malacca are Ming's tributaries now.

I got into alliance with Vijayanagar, but that's probably will be of little use due to distant war penalty.

I failed to deny anyone colonialism. It leaked from me to Ming via Ryukyu (also more slowly Yeren), and Europeans got it independently thanks to Castilian New World colonies.

You can deny spread of institutions by having negative opinion of your neighbours, but sometimes you miss an OPM and the entire plan fails.

So now other than some minor cleanup of Indonesia, my options are:
• take loans, build enormous fleet, fight Ming and its various tributaries
• colonize towards Africa, try to conquer that
• backstab Yeren, and conquer them and Buryatia
• screw all of that, turn towards New World


Sphere of influence map mode showing great powers and all their dependencies.

Post 5 - Originally published on Google+ on 2017-07-15 19:46:55 UTC

Yamana: Part 05: 1516-1532: Indonesian Independence War

I was wondering why Ming is doing so well, and then I remembered they are in their golden age, and it will last until 1548.

My entire anti-Ming plan was based on idea that they won't just throw all their money on massive shipbuilding program, because which land based power would be dumb enough to do that? Well, Ming did just that.

So how about a different plan, of alliance with Korea and Ayutthaya, so I could undermine their sphere from within...

Before I could do anything Ming decided to support my disloyal vassal Siak, who allied 3 other of my disloyal vassals, and they declared war on me. Korea was still a bit away from alliance, and Ayutthaya instantly dishoroned. At least Yeren and Vijayanagar honored our alliance and provided a bit of distraction.

Well, so after all I took 1500 in loans to build ships. Weirdly Buryatia offered a small loan too. I don't remember ever seeing that. Obviously I never repaid them, and that didn't seem to even cause an opinion hit.

I was really surprised but apparently it's possible to just separate white peace rebellious vassals individually. Even more weirdly independence of vassals I peaced out still remains part of the main wargoal, so I can't use that to just release one and keep the rest - which was for a while a backup plan in case Ming invades mainland Japan.

Ming decided to blockade Java strait with most of its fleet. It was annoying, but that was also all their transports, so my home islands were safe. Their troops were busy fighting Yeren, so none walked down to Indonesia.

I couldn't let such a great opportunity go, so I declared wars on Ming tributaries Ryukyu, Brunei, Malacca, and Korea.

Unfortunately I lost one of my vassals to Pasai, as they attacked during rebellion, and even after rebellion ended I wasn't added to the war.

After the war I sold most of my navy to India to repay some of the loans. I'm still over 1000 gold behind, with no manpower, and big coalition against me, which even Ming could join any time.

I really need some peace and quiet. At my current income if all goes well, I'll be able to repay my loans in 10 years.

By the way I have no idea wtf they did to AE, but Mamluks, Ardalan, Kilwa, and Gazikumukh all want to join. Like what?


Post 6 - Originally published on Google+ on 2017-07-17 16:45:30 UTC

Yamana: Part 06: 1532-1545: Quiet Times

I had so many problems with my vassals, and I really didn't want another Ming-supported rebellion, so I made Sunda into a march, spent some excess sword mana to develop a few of them, and it worked for a while.

I got gold mine by event in Echigo, and I instantly dumped all by mana into it. Between this, adding some new states, successful end of missionary work, and other peace time improvements I increased my monthly income from 50 to 75 (and profit from 5 to 30). That's still only half of Ming's income, even though we're quite close in development.

As I was close to repaying the last loan, Korea decided to attack me, and Vijayanagar instantly dishonored. WTF is wrong with AI allies these days? They're at peace, don't give a shit about Korea etc.

I took a bunch of land from Korea to get border with Ming and Jianzhou as march.

Unfortunately 3/7 vassals are disloyal again. The only way to fix that would be to go to war with Ming, but coalition including Ming, Bengal, fucking Hormuz, and a lot of Ming's tributaries makes it difficult.

If I could get Bengal out of coalition, ally Bahmanis as replacement of Vijayanagar (Bahmanis is Shia so doesn't care about my wars with Indonesian Sunnis), then maybe I could try attacking Ming to break the coalition and deal with rebellious vassals? It would require at least 5-10 years of peace.

There's also a problem of printing press coming, and due to Echigo gold mine I don't have any mana saved for that.


Post 7 - Originally published on Google+ on 2017-07-17 21:43:49 UTC

Yamana: Part 07: 1545-1556: Stability Achieved

Subject liberty desire levels are ridiculously high. Apparently my old fix no longer works because they moved some files around - and then applied even dumber levels, now counting marches together with vassals, even though separate relative strength counting that was literally the only reason to use marches.

Well, fix reapplied, and numbers much more reasonable, I still had a problem with Ming-supported Ternare and their ally Kutai - so I released Ternare then rediplovassalized them. Then I asked them to go Shinto (+100% liberty desire), released them (resets it), and diplovassalized them for third time.

Another thing is that turning vassal into a march or back resets forced religion modifier, which is probably a bug.

I spent another decade simply stabilizing, annexed a vassal, setup CN in Australia, some colonies in Africa, tributary in Benin. Once printing press spawned I dev pushed Kyoto for it.

Coalition against me disbanded, and Ming actually asked if I wanted to be their tributary. A bit late for that now. I'm nearly first great power, printing press or 40dev stands between me and Ming, but it's somewhat fictional as they have 142 income to my 98.

Ming managed to expand far into Central Asia and established enormous tributary network. So far it avoided conflict with Ottomans (3rd GP) Russia (4th GP), and Bengal (8th GP).

Ming is also tech 13/13/14 to my 12/12/12 as I wasted a lot of mana dev pushing, so it's not a great time for war yet. I've been really patient with institution button, instead just doing institution advancement edict to get the price down.

Of course the great showdown with Ming will happen at some point.

Post 8 - Originally published on Google+ on 2017-07-18 03:51:03 UTC

Yamana: Part 08: 1556-1579: Conquest of Beijing

Ming managed to get wrecked by Chagatai, forced to release their vassal 2-province Timurids. Later Ottomans lost to Mamluks. Like what the hell is going on? Some military access problems and ticking warscore to weaker country?

I got that incident that allows me to go Catholic, and originally I even pondered going Shinto into Catholic into Coptic, as Coptic is the best relgiion, but since I already have tributaries and plans to take China, it really wouldn't do.

I officially became 1st Great Power, with Ottomans 2nd and Ming falling 3rd - even though they had most development, and actually best tech - silly calculations are just obsessed with institutions.

Well, I can't delay it forever, time for Ming war. It required really good coordination to get all the ships (up to 30 heavy and 60 light) built, repaired, and gathered just in time for the war - at exact time I get mil tech 14 (Ming had it faster) and then to make sure I get that influence idea that reduces AE just as I'll be taking land from Korea.

War went so-so. Because I didn't fight any wars in ages and didn't take any military ideas, I had the shittiest generals ever - like literally 0/1/1/0 tier - while Ming had some real good ones. For a while most of my army was distracted by Koreans.

I didn't even take everything I wanted from Koreans, as Ming's army won a major battle and I just had good timing for a few days to get something close enough.

Ming's navy was in the New World, so my naval investment turned out to be an overkill. They tried to return later and I chased them into a tile far from any land into a huge battle with 70-72 ships.

After Beijing fell I spread out and tried to siege things down while Ming's army was absent in Central Asia, Yeren, and New World. Unfortunately they came back, wrecked my army again in a huge battle to relieve fort of Datong. I didn't really feel like fighting after that, so I took just two states - including Beijing - and some petty cash. They're probably quite happy that they got away with such lenient terms, I just didn't want >100% OE.

Ming's new capital is in Yangzhou, which seems like Nanjing's port. That's going to be a bit awkward to reach. Hopefully the next time Bengal will be willing to help me, but considering AI debt levels, maybe not.

After the war I got second gold mine event. Initially its fish manufactory was making some goldfish, but some cleanup event destroyed that creative business.


Post 9 - Originally published on Google+ on 2017-07-19 21:17:16 UTC

Yamana: Part 09: 1579-1593: First Partition of Ming

So far I had two narrow victories over China, which I milked hard by expanding into their tributary sphere. But really, I needed to strike Ming itself.

Before the war Ayutthaya somehow decided it doesn't want to be Ming's tributary any more, while my tributary sphere of New World and African minors kept growing. Eventually Ayutthaya joined it to - these might be minor countries but there's 35 of them.

Bengal and Bahmanis turned out to be completely useless allies, and wouldn't join my war. Yeren did, once I repaid their debt for third time or so.

The amount of pain mountain bastions of Datong and Taiyuan caused was even worse than in previous war. Ming even managed to invade Japan twice.

It was painful for everyone, but it had to be done. After the war I took two mountain forts which caused me so much pain, setup two Chinese minors as vassals, and got some bits of land to connect it all better, full 100% this time.

Even gravely wounded Ming is still enormous, and the Russians are coming too now.


Losses were huge, but it was worth it. I think I lost 3 or 4 sieges of those damn mountain forts to relieving armies. At least it wasn't too hard to take the flat coast.

Partition of Ming. I'm trying not to get excessive AE so Ming's tributaries voluntarily join me after leaving Ming.

I feel tributaries should be limited to same continent or having land connection to your capital. It's really silly how much influence I have in Africa and New World with what's basically a bunch of trade stations.

Post 10 - Originally published on Google+ on 2017-07-20 08:36:42 UTC

Yamana: Part 10: 1593-1618: End of Great Rivalry

Truce with Ming was far too long for my liking, so I attacked Chahar to bring Ming into the war, and then Korea to clean them up. And then I got 1/2/0 regency council for a 2/1/3 12 year old ruler.

Well, next war with Ming. I couldn't call Yeren this time, as they still had the long truce with Ming, but did it really matter? Bengal and Bahmanis kept being worthless.

Before the war I downsized my navy by selling some excess ships. Maybe this was premature as I lost a bunch of heavy ships in the war too.

Ming managed to sneak troops from New World and land in Japan twice more, and they've been somewhat obnoxious, but not even close to what they could do before.

After the war I setup third Chinese vassal and reset truce timer attacking Chahar, and soon after second war.

During second war Bengal - who refused to join any of my wars - decided to attack Tibet and get Ming into it. They even used the trick of allying Ming's tributary and attacking another tributary, and so Hsenwi fell out of Ming's sphere, and later fell into mine.

Ming this time couldn't invade Japan, so instead they marched to Malacca. That was the strategy I was worried about during our first war, back when Ming was supporting my rebellious vassals. Now it's a bit too late.

After the war they got beaten so bad they're no longer a valid rival. Well Russia reached Pacific Ocean, so I guess I have a replacement ready.

Portuguese Colombia asked me to support their independence, but didn't do anything with this support, so I cancelled it.

Global trade spawned in Valencia in Genoa node. Not sure how, English Channel mostly has far more value, it was just temporary luck.

Absolutism started and I didn't really prepare for it, so now I'm slowly waiting for opportunities to increase it. I'd like to take the mandate once I go through Court and Country.

A quick test suggests that I couldn't hold the mandate anyway, as I border Russia and a lot of other big nontributaries worldwide, so my mandate would be wrecked.

Post 11 - Originally published on Google+ on 2017-07-23 06:02:53 UTC

Yamana: Part 11: 1618-1639: Court and Country

A few more wars with Ming, and a few truce timer resets.

Other countries like Bengal, Ayutthaya, Dai Viet etc. figured out Ming is too weak and started poaching its tributaries - until its tributaries figured out Ming is a two province minor and all left.

Ming still has vassal Afghanistan - they rebelled with Ottoman support, but somehow the war was not conclusive enough, and they remained Ming's vassal.

Between one war with Ming and another I messed up my stability and started Court and Country disaster.

I was also a bit impatient and went >100% OE during taht war so had to fight about a million rebels, but it went much better than in my previous campaign. I didn't need to hire even one mercenary whole campaign so far.

Meanwhile elsewhere Ottomans finally annexed Serbia - with reconquest CB of all things. And somehow Bosnia has been the HRE since 1569. Balkans are weird.

I could take Ming's mandate now that I finished the disaster, absolutism cap would fall from 110 to 100, but that's all right, it no longer does anything over 100.

There's just this one problem called Russia, who'd damage my mandate too much. They have force limit 318 vs mine 233 - at one third of my development. And that's not even counting their many European allies, so it won't be an easy war.


My sphere is impressive, but I'm not going to have any mandate unless I remove Russia and setup some tributary or vassal between us. I probably waited too long with it.

Just one million rebels feels so easy after my previous experience.

Post 12 - Originally published on Google+ on 2017-07-26 11:05:02 UTC

Yamana: Part 12: 1639-1650: First Russia War

So patch 1.22 broke support independence for colonies - they get absolutely no liberty desire from supporters, or from own relative power, on the other hand they get crazy much from own development and from tariffs. That change is fairly horrible.

Well, it was not going to be a good war, but Russia had to be attacked. I prepared as well as I could:
• I invited Denmark into the war promising them land
• Russia got into war with Ottomans (technically #2 great power)
• I used claim CB on some Pacific coast province to get easy ticking warscore
• For the first time this campaign I actually hired some mercs.
• Even sent my warfleet to Europe to blockade their capital in St Petersburg.

And that wasn't enough. Denmark got wrecked (but somehow stayed in war, and only broke our alliance when land I promised didn't happen). Ottomans gave Russia two provinces to stop their war. After that Russia sent all their troops, wrecked every army I had, and the only thing saving me was that ticking warscore, so I took 44dev in Ural and setup march Perm there.

During the war Russia had two siberian frontiers ongoing. They can't be seized, and I could burn them for 5 sword mana, and they'll recreate them next day, for 20 bird mana. Not even the usual travel time. This feature is ridiculous, fortunately that's the last they can use them.

After that I got dragged into some Aztec minors independence war, which I ignored, and vassals I officially supported lost. Not big deal.

Then I got dragged into a war between Castile and one of my New World tributaries. They had naval superiority, and in some magic way when I got into 20 vs 4 heavies fight (with a bunch of accompanying ships), they won. Fortunately by that time my doomstack were already in the New World, so Castile gave up and I got 1 worthless province for all that trouble.

I politely asked Vijayanagar for a port, and if Indians won't all become my tributaries I'll have to send troops over.

Manufactories spawned in England, which feels really unfair, as I spammed them crazy much. At least they'll spread very fast to my lands.

I think I'm ready to claim the mandate of heaven. If I understand correctly only Russia's Siberian provinces will count against me, so the biggest problem is solved.


It was a really nasty war. Fortunately they were distracted at first, so I had a head start.

This fight was pretty easy, but it delayed my Indian plans by a few years.

Half of Indians sphered and Russia cut in half. It's time to claim the mandate of heavens!

Post 13 - Originally published on Google+ on 2017-07-27 03:48:59 UTC

Yamana: Part 13: 1650-1658: The Mandate of Heaven

Russia has a lot of military modifiers:

• national idea +33% manpower, +50% force limit, +5% morale, -10% fire damage received
• quantity ideas +50% force limit, +50% manpower, +20% manpower recovery, -10% cost, -10% maintenance, +25% mercs
• offensive ideas +20% force limit, +5% discipline, +2 leader pips
• tsardom government +20% manpower
• advisor +10% force limit
• Enserfed Peasants, +10% manpower (permanent)
• Armed Cossacks +15% force limit (temporary)
• a button to get about 4k streltsy infantry / year
• policy for -25% merc maintenance and +25% available mercs

That added up to 330 force limit, 178 max mercs, 2k monthly manpower growth, and various modifiers to make them fight better. And 2/3 of them were trapped on wrong side of Ural, so could someone please attack Russia? You won't get a better chance!

Instead Buryatia joined Ming's war against me contrary to what tooltip said, and Russia took advantage of their laps in tributary status to attack me. I had to rush to occupy as much as possible before Russia, just to limit the damage.

I got some but not enough of that, so I went to second war against Russia while fighting Ming and friends.

This was an extremely painful war, but I had to 100% them - as a reward I established snake march of Novgorod splitting them into one more part taking away 8 forts, and getting such tributaries as Riga, Livonian Order, Lithuania, and somehow France.

Russia got wrecked enough that they're no longer a valid rival.

Oh and here's the fun story:
• as daimyo my dynasty is locked (as Yamana initially)
• as Japan my dynasty is not locked
• as celestial empire my dynasty is locked again

The thing is, early on as Japan my ruler died without an heir and Lumburi dynasty from whichever Manchu tribe I was married to (Jianzhou or Yeren probably) took the throne. So in a way, it's Manchu ruling China, sort of.

My mandate is a bit low, as I got first celestial reform, but I'm still bordering far too many non-tributaries like Russia, Vijayanagars, and various colonials (do they count?). I refused the event to switch to Confucian, same as I refused Catholic before.

Attempting to "protect" Buryatia. Unfortunately Russia captured their capital and its huge gold mine, so I had to just extend the war.

None of that would have happened if tooltip didn't lie. It said Buryatia wouldn't join Ming.

Painful first stage. AI can walk through Perm's forts, and it did a few times. It simply considers them important enough to siege.

Russia never lost its armies on both sides of Ural, but its allies lost interest - Lithuania and whichever German minored dishonored, Bosnia when Ottomans sieged them in separate war. Aragon invaded China, I had to go back to deal with it. Eventually I sent ships over to Aragon to blockade it to peace them out, but I didn't have enough warscore to break their alliance with Russia.

I rarely play that late. At this point in the game forts are pretty much impossible to take without spending 50 sword mana on a barrage, even with maxed out (20) artillery.

Fort snake march is extremely ugly, but that was the only way for Russia to lose its forts, and if I didn't take them next war would be just as painful and cost just as much mana.

Actually my plan wasn't fighting Russia, it was fighting Vijayanagar and maybe Mewar, and making all South Asian minors into my tributaries peacefully.

Dominating Russia and India is pretty much the end game. Technically Ottomans are still my rivals, but I doubt we'll ever fight - they'll probably be considered too small after India and Russia wars anyway.

Post 14 - Originally published on Google+ on 2017-07-28 01:38:04 UTC

Yamana: Part 14: 1658-1663: Conquest of India

I attacked Vijayanagar cobeligerenting Mewar. The problem was that tooltip lies, and all my Indian tributaries who were also their allies joined against me.

Due to fort spam I had to spread my armies, and I lost a few battles, but outcome was never an issue. I took a bunch of forts, and my extended range made a bunch of new countries willing to join my sphere.

I could continue fighting Russians and Indians over and over, but it's pretty clear any challenge in this campaign is gone, so I'll just end here.


Kaiserreich Combined Syndicates of America

Post 1 - Originally published on Google+ on 2017-07-12 00:58:04 UTC

#hoi4 #kaiserreich as Combined Syndicates of America.

So this time as red America. As usual soon as war started I rushed to grab as much land as possible. Before the enemies showed up I took Washington and New England, getting rid of whole frontline.

My enemies got a lot more volunteers this time, and compared with shitty militia everybody uses even a few divisions make a difference.

I could only advance with a series of relatively small pockets, but unlike AUS I had plenty of militias to hold all fronts, so I finished it by May 1937.

I had choice of 4 capitals - Chicago, New York City. Philadelphia, and Washington. Last one would cost me 100pp, so I kept Chicago.

After that WK2 started - Entente took over Panama Canal, and Mittleeuropa expanded to include both PSA and Russia, so basically I need to world conquest just to get my lands. WC it is then!

CSA probable deserves a nerf, they win every time even as AI. The key was grabbing land between me and AUS as well as New England - that would reduce frontline length and give me free troops to use offensively.

After that I basically advanced from Washington along the coast.

I need to fight all major factions. I inherited fraction of US navy, so even getting my troops over will be a challenge.

Third Internationale seems hopeless, and I'd rather not join a faction to avoid silly peace conference fails.

Post 2 - Originally published on Google+ on 2017-07-12 13:30:49 UTC

#hoi4 #kaiserreich as Combined Syndicates of America.

First target was Yucatan Pact, ruled by Radical Socialists. I'm not entirely sure what's the difference between Radical Socialists and Syndicalists, but they're different, therefore there need to die.

My small navy was at least bigger than Mexican navy, and I had enough medium tanks for that parts of my army, so between two naval landings and come coastal advance it was crazy one sided.

Sadly I didn't occupy any tiles in Panama by the time they capitulated, so Panama needed a second war.

Pacific States of America ended up joining peacefully when workers' strike overthrew their government, so I might not have to fight Mitteleuropa.

Well, time for Entente. There was one naval doomstack battle where I lost 18 old destroyers, 1 light cruiser, and 1 heavy cruiser, while sinking 5 carriers, 7 battleships, 4 battlecruisers, 16 light cruisers, 4 heavy cruisers, 19 destroyers, and 43 planes. I wonder what happens to remaining planes on sunk carriers - knowing the game, they probably just return to storage.

I'm not even sure why it was so one sided. It was my whole fleet (except subs) vs only about half of Entente's fleet, and my ships were heavily damaged afterwards, but it was still unexpectedly good performance.

After that I discovered that ship repair is faster if I split damaged ships between naval bases - the opposite of how naval supply system works where highest level of naval base counts and others are ignored.

I've been trying to figure out naval combat system and it's super dumb. My doomstack fleet couldn't protect my convoys against a single ancient destroyer somehow.

I tried to use my naval and air supremacy to invade Newfoundland and Cuba somehow, but that was a disaster that cost me 9 divisions. Game having shitty interpretation of the orders (10 divisions attacking 3 tiles is always 8/1/1, ffs) had something to do with it, but generally small islands are far too difficult to take.

Fortunately I didn't have to do anything, as Austria managed to take Rome, kicking out last major Entente power out of the war, so all my work was done. Well, except Hawaii, but let's not worry too much about such minor things.