Tuesday, March 21, 2017

Prussian Amazons: Part 76: 1354: Just How Good Is Empress Weslikan IV

I never had a character quite as amazing so let's take a look.

I'm going to ignore all karma, piety, same/opposite opinion bonuses, as they don't really matter.

Base

Base stats aren't just what you get in childhood - Personal Castle, ambitions, and some events affect them.

It used to be more common, new content mostly adds temporary modifiers instead of affecting base stats.

  • Diplomacy: 6
  • Martial: 10
  • Stewardship: 10
  • Intrigue: 8
  • Learning: 9
  • Health: 5.1
  • Fertility: 35%

Education and heredity

I tried my best to improve her to Midas Touched by staying on rulership or business focus, so far no luck.

These rather hard to change traits give:
  • Fortune Builder: +6 stewardship, +1 learning, +1 martial, -1 diplomacy, +10% fertility
  • Genius: +5 all attributes, +1 combat, +5 vassal opinion
  • Strong: +2 martial, +1 diplomacy, +1 health, +10% fertility, +1 personal combat, +10 attraction, +10 vassal opinion, +10 tribal opinion
  • Buddhist: +4 learning
  • Vajrayana Buddhist: +1 health
  • Sympathy for Pagans: no relevant bonus
  • Immortal: +10 health, actually immortal
  • Magus of Hermetic Society: +3 learning
So far that gives:
  • Diplomacy: 11
  • Martial: 18
  • Stewardship: 21
  • Intrigue: 13
  • Learning: 22
  • Health: 17.1
  • Fertility: 55%
  • Combat: 2
  • Attraction: +10
  • Vassal opinion: +15
  • Tribal opinion: +10

Artifacts

She has amazing stash of artifacts, such as book:
  • Magnum Opus on Contemplative Theurgy: +2 learning, +1 diplomacy
  • Magnum Opus on Ritualistic Theurgy: +1 learning, +1 stewardship, +1 intrigue
  • Magnum Opus on Stellar Astrology: +1 learning, +1 martial, +1 intrigue
  • Magnum Opus on Planetary Astrology: +2 learning
  • Magnum Opus on Universal Panacea: +2 learning, +1 health
  • Magnum Opus on Transmutative Alchemy: +1 learning, +2 stewardship, +1 martial
  • Necronomicon: +5 learning, -1 diplomacy
  • Emerald Tablet: +2 learning, +5% technology spread
Equipment:
  • Longsword: +2 martial, +1 combat (torso)
  • Golden Bracelets: +2 feudal opinion, +2 city opinion, +2 tribal opinion (wrists)
  • Dagger of Glory: +3 feudal opinion, +2 city opinion, +6 tribal opinion (ceremonial weapon)
  • Necklace of Radiance: +2 feudal opinion, +2 city opinion, +2 tribal opinion (neck)
Inventions;
  • Radius Astronomicus: +3 learning
  • Magnetic Compass: +2 learning, +2 stewardship
  • Spectacles: +2 learning
  • Cipher Disk: +1 learning, +2 intrigue, +10% plot power
  • Plate Armor: +1 learning, +1 combat, +5% morale damage (torso)
  • Handgun: +1 learning, +2 combat  (weapon, unused)
And other stuff;
  • Head of a Famous Holy Man: +1 learning
  • Magnificent Painting
  • Ingredients
  • various redundant weapons
Adding it all together with previous, we get:
  • Diplomacy: 13
  • Martial: 22
  • Stewardship: 26
  • Intrigue: 17
  • Learning: 48
  • Health: 18.1
  • Fertility: 55%
  • Combat: 2
  • Attraction: +10
  • Vassal opinion: +15
  • Tribal opinion: +20
  • Feudal opinion: +7
  • City opinion: +6

Other traits

These tend to be more fluid:
  • Lunatic; -10 attraction, -5 vassal opinion
  • Possessed: +1 combat, -10 attraction
  • Mystic: +1 stewardship, +2 learning
  • Poet: +1 diplomacy
  • Diligent: +1 all attributes, +5 vassal opinion
  • Kind: +2 diplomacy, -2 intrigue, +5 vassal opinion
  • Deceitful: +3 intrigue, -2 diplomacy
  • Brave: +2 martial, +1 combat, +10% morale defence, +5 vassal opinion
  • Ambitious: +2 all attributes
  • Trickster: +30% experimentality, whatever that does to combat
  • Lover's Pox: -5 attraction
  • Pilgrim: +5 same religion opinion
So far we have:

  • Diplomacy: 17
  • Martial: 27
  • Stewardship: 30
  • Intrigue: 21
  • Learning: 53
  • Health: 18.1
  • Fertility: 55%
  • Combat: 4
  • Attraction: -15
  • Vassal opinion: +25
  • Tribal opinion: +20
  • Feudal opinion: +7
  • City opinion: +6
  • Same religion: +5
I'm really trying to get diplomacy higher, so getting rid of deceitful and even better replacing it by honest (+3 diplomacy -2 intrigue) would do wonders here.

Modifiers without expiration time

  • Raven Familiar: +1 intrigue, +2 stewardship (from devil)
  • Weird Scholar: +1 stewardship, +1 learning (from necronomicon)
  • Werewolf; -2 diplomacy, +1 combat (from lunatic)
  • Religious Studies: +1 learning (probably from theology focus)
  • Blessing of Mammon: +3 stewardship (from devil)
  • State of the Art Laboratory: +2 learning (from hermetic society)
  • Trader: +2 stewardship (from business focus)
  • Business Contacts: +10 city opinion (from business focus)
  • Amateur Schemer: +1 intrigue (no idea)
  • Pet Cat: +1 intrigue, +1 health (random event, it will expire eventually, just doesn't have a date)
And then there's a bunch of extra modifiers, mostly from hermetic events.


Future Plans

For sake of converter, intrigue and learning are irrelevant, other values are divided by 3 and rounded up, so any value of 16 or higher is converted to 6. Martial and stewardship are way above the cap, so they don't really matter.

Since she's immortal, the difference between 4 (10-12), 5 (13-15), and 6 (16+) diplomacy is huge.

Right now she'd convert to 6/6/6 Immortal Entrepreneur (+10% trade efficiency). It's a bit weird as immortal takes a trait slot, and she doesn't get third even though she definitely lived long enough for it.

And seriously, of all the things she is, trade efficiency is the first thing that comes to mind? That's literally diplomacy-linked trait, but then converter treats all numbers 10+ as same for sake of traits.

He second trait should obviously be Scholar instead. Third would probably be Free Thinker. Or I'll just mod the rules to scale with attributes and see what it gets.

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